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Catachan
8th October 2002, 22:09
A possibly solution to the telefragging issue being discussed in the 'Ban The Translocator' thread.

I will be sending this to Epic for evaluation also, as I know one of the developers there personally.

My idea, in a somewhat rare (for me) fit of intelligence, is this:

When translocating, if another player is found to be in the local vicinity of the translocator beacon, then said player is to have priority over physical space from the person who is translocating.

This means the person who is teleporting would be the one who gets killed, rather than the person already at the teleport unit.

This would fix the problem with telefraggers ruining Bombing Run, and also allow people to use the translocator to escape falling death and use it to travel across maps with ease.

How about it guys?

Say_Ten
9th October 2002, 08:12
Or just don't let you teleport like it doesn't when it's in a scenery place you can't fit in.

Scarr
9th October 2002, 08:31
Or kill both players

TelexStar
9th October 2002, 09:33
Well that may solve the issue of telefragging but telefragging isn't the whole issue. It simply crap when everyone is moving over the map teleporting all the time because you can't hit sh!t. They need a severe limiting of the amount of Transloc you can do before a long re-charge.

Catachan
9th October 2002, 11:36
Originally posted by Scarr
Or kill both players

No, because then they would still use it to clear a defence for the ball carrier.

Mingtea
9th October 2002, 12:38
I was under the impression that telefragging was not a problem, but a feature?

Catachan
9th October 2002, 12:40
It's a feature when it's accidental, it's a problem when the enemy team uses it to obliterate a defence of 7 in under 5 seconds!

Porkie
9th October 2002, 13:06
I seriously doubt you could clear even a half compotent defense through telefragging. All you need to do is move out of the way, how hard is that, especially with dodging.

Catachan
9th October 2002, 13:30
Trust me, I've been there, and been on both sides of the telefragging problem. It's very simple, and even if you dodge, he's got another few shots at you.

Anyone with 10 minutes of practice on lobbing the translocator units can telefrag anyone, trust me.

KBB
9th October 2002, 14:59
that seems like a good idea, certainly a start to address the problem.

Anim
9th October 2002, 16:02
telefragging some1/some team intentionally is pure skill tbh. its another factor of the game and it sounds like a technique that could prove very powerful. Seriously if you dont like getting telefragged, dont stand where the translocators are incoming, surely that just makes sense ? or try not all bunching up around your base. sounds like you were in a complete noob game which is unfortunate and if you played with decent ut players you'll find they dont all sit around and wait to get fragged :/
either that or just shoot them first ?? (crazy idea but it might work)

Catachan
9th October 2002, 16:13
Animosity, you have no idea. We weren't in a n00b game, as you put it. we were doing a sweeping defence system around the base on skyline. Upon seeing incoming, we notified the rest of the defence, and proceeded to engage them.

What resulted was a total destruction of the defence while we were ON THE MOVE! You don't get it do you, no matter how many times I say it!

We were moving... They still decimated us. It's not about whether or not it's a good tactic that we're discussing, it's about whether or not it ruins a game of Bombing Run, and that it does.

Anim
9th October 2002, 16:21
your obviously playing against a far superior team then if your whole defense dissapeared ... and if that was teh case, they were organised you werent. when you start playing proper high level games you'll find theres a lot more to it than simple tactics of "find the enemy and engage" . 1 or 2 engage up close the rest keep your distance and hit them from long range ?? now that makes a lot more sense tbh, mainly cos it will take them longer to hit your back defense and also your back defense will have a lot longer to shoot any incoming. yes maybe the first 2 will be cannon fodder but at least your defending right ?

Catachan
9th October 2002, 16:36
Look, I didn't want to turn this into a personal match-up, but you're turning it that way...

It wasn't a ****ing superior team, it was a public server, and both sides were doing it.

We weren't bunched up, we were spread out and moving around our defensive area in pairs.

Don't patronize me on my own skill, because although I'm obviously not as ****ing 1337 as you, I do have above average skill, and consider myself a good teamplayer and when I have to, lone player.

Also, please remember this point, because you obviously missed it in your last post...

WE'RE TALKING ABOUT THE ****ING FUN OF THE GAME, NOT WHETHER OR NOT WE'RE PLAYING AGAINST [GOD] PLAYERS

Thank you.

afty
9th October 2002, 18:57
Originally posted by Animosity
1 or 2 engage up close the rest keep your distance and hit them from long range ??

1] Enemy translocate in, 1 or 2 guys head to engage.
2] Enemy translocate right past them, telefragging them without slowing down.
3] They close on your "back" men just as fast as they would have done whether you sent men out front or not.
4] They decimate your back men, because it's pretty much impossible to hit twitch-telefraggers from range, and once they get close you're ****ed.

5] Which bit of the above do you think you can do better on?

Say_Ten
9th October 2002, 19:50
I was playing the other day and it wasn't the twitch translocating 'causing telefrags as the problem but the fact they could effectively just bypass the defence without engaging them.

Triprotic-Acid
9th October 2002, 21:23
Originally posted by Catachan
WE'RE TALKING ABOUT THE ****ING FUN OF THE GAME, NOT WHETHER OR NOT WE'RE PLAYING AGAINST [GOD] PLAYERS

ok, i don't want to dissagree with you, since i think you have a very good idea of what to do with the whole telefragging issue.

But when you start to adjust the game for beginners because people who practice a lot can kill them easily, you start on a road to killing a game. I remember a similar discussion about huntress rushing on a Warcraft3 forum. In the end experianced players found that they could easily defend against it, it was only less skilled players who could not combat the attacks.

But i think your idea would keep most people happy, since i doubt there are many player (at the moment) who rely on TL kills atm. So if they don't change it sharpish then it will become community damaging to change it later.

my thoughts anyway :)

afty
10th October 2002, 08:41
I think it's totally different to the Warcraft 3 issue TBH - in that issue players were doing exactly what they were supposed to - building units and sending them to the enemy. The idea of a "huntress rush" is a bit silly anyway, as they need two buildings up before you can start them building, and they take some time. Archers are the only unit that night elves can actually rush with.

In UT, the game is supposed to be about firing weapons at each other, not ghosting across the map like some spastic kangaroo repeatedly hammering your fire/alternate fire buttons in an attempt to fly past enemy players.

Not to mention the fact that it's particularly harsh on modem players. The way netcode is done for these games is good - changes are sent to clients (which are small) and absolute updates ("the truth") is sent only occasionally from the server. This means that prediction kicks in on the client side, giving high latency players a smooth experience, and a good idea of predicting the enemy movement to fire accurately, even when they aren't getting many packets from the server. Repeated telefragging not only removes any mitigating effect that client side prediction may have on latency advantage, but it also forces truthful updates from the server more often - which requires more packets going to each player. If a large number of players are doing this, packets will get dropped and players positions will be reported incorrectly to players on a low bandwidth connection.

TelexStar
10th October 2002, 10:02
Originally posted by Catachan
Animosity, you have no idea.

Afty/Catachan - I know Animosity personally from playing with him numerous times. I can say that He does know what he's talking about when it comes to FPS games. I respect both your opinions on games but you simply cannot dis-regard the opinion of someone with more experience than you in FPS games.

Catachan - Anim's comments were not meant to be rude or patronising so please calm down. There's no need to be rude. :)

Originally posted by Catachan
WE'RE TALKING ABOUT THE ****ING FUN OF THE GAME, NOT WHETHER OR NOT WE'RE PLAYING AGAINST [GOD] PLAYERS


Yes we are talking about whether or not Translocating ruins the game but a persons skill does in fact have alot to do with it. I've been on bombing run servers and seen people translocating around and i have to say that i have never experienced this problem of constantly being telefragged. I fail to see how people can consistantly telefrag you if you move around enough. Maybe its just me but i generally try to keep an average distance from the enemy so telefragging has never been an issue. I'm not saying your wrong, i'm just saying i can't see it. I'll hold comment then untill i see it i think.

Like i said before, i don't think telefraging is the main issue here. The issue is that its near on impossible to hit players who are constantly teleporting around the map.

LlamaMan
10th October 2002, 10:29
How about something like the Chrono units in red alert 2, have a recovery period during which the player can't move (maybe a bit harsh...not shoot maybe) depending on the distance teleported.

Catachan
10th October 2002, 11:08
TelexStar, the 'no idea' comment was in reference to the telefragging issue, not to him in general. I have no doubt he knows about FPSs (although your mention of him having more experience is doubtful).

As for being rude, it only got rude because my points weren't being read properly, which I hate.

Llamaman, the idea is a good one, but it still wouldn't stop people from telefragging others. What's the point penalizing someone with a non-fire time if they don't actually need to fire a weapon because there's no one left from telefragging :) ?

TheGuyver
10th October 2002, 11:09
Originally posted by afty
In UT, the game is supposed to be about firing weapons at each other, not ghosting across the map like some spastic kangaroo repeatedly hammering your fire/alternate fire buttons in an attempt to fly past enemy players.

Hmmm Tribes anyone? Heavy Skiing? :)

OK, u got 2 players, one armed to the teeth firing away at you, then there is you, just spawned nothing more than a Normal rifle/run outof ammo and yet you have an opertunity of telefragging them and winning this ruck.

Now in the modern day gaming senerio "Play to Win" why not?

When i moaned about in BF1942 that people were camping the carrier spawn, only to be TOLD that its a valid tactic. (yes maybe, but still lame imo)

Here we have the same old same old. At least with REAL telefraggers (i.e people who do it to get the telefrag) there is some element of skill involved, same as heavy skiing in tribes.

In bombing run the translocator is a bit of a pain in the ass, but as anim said, its about learning how to defend against it, like shooting the locator disk. I do not think it ruins the game. it adds an extra twist to a fast paced game. Imagine some of the maps without the damn thing, there would only be enough time for 2 or 3 goals.

One thing ive yet to see in BR is a string of passes. Now me and a few other peeps joined a server and did this, it can be very very effective "Go LOOOOOOOOOOOOOOOOOOONG!!" However, one guy still got pissed off about us passing it like an "american football" So how can any one tactic/thing be universally accepted?

I do like, however, SayTen's suggestion of being unable to teleport if someone is stood on it. But then i dont think telefragging is a real problem, but i guess it does depend on the opersitions ability to use it and frequency of useage.

And TBH im rather supprised at catachan's comments about it being a problem, when i remember a certain i event when JK2 came out, and a certain person cheesing that game to death with force grip, lightning, etc and even enabled cheat codes on the server to be able to use the 2 ended sword ala darth mau (spell) That was the 1st and last time i played JK2.

Just had a thought, maybe the best way to sort this out (or at least a start) is to limit the usage to 3 and have a longer respawn time.

also "My idea, in a somewhat rare (for me) fit of intelligence, is this:" I think we should be the judges of that. thx.
:)

Catachan
10th October 2002, 11:32
To answer your stuff about JK2, the server with the dual lightsabre was setup for a laugh, just to try it out in a deathmatch environment. It was only once, and was taken down after 1 map.

As for the lightning/grip thing, I'm not too sure who you're referring to, but if you mean me, I never used lightning/grip. I was probably the only person there who used force push and pull only, as they counter the grip nicely.

TelexStar
10th October 2002, 11:42
I think we've gone round this issue long enough and answered our own concerns long ago.


If someone could make a mutator to limit its use and increase the re-charge time, that would benefit everyone.

afty
10th October 2002, 12:42
Originally posted by TelexStar
but you simply cannot dis-regard the opinion of someone with more experience than you in FPS games.

I'm not turning this into a pissing contest as I don't know how long Animosity has been played FPS games online but I'll tell you now, that if anyone started on a 33.6 modem or later, then they don't have the experience I do.

afty
10th October 2002, 12:53
Originally posted by TheGuyver
Hmmm Tribes anyone? Heavy Skiing? :)

Oh god, absolutely. I loved tribes, and still do - I believe it's second only to Quakeworld in "the most technically advanced FPS game engine for its time". It was a joy to play and superb for teamwork, and for being a little "different" to that that had come before. It's netcode was also superb.

The skiing in general (and in particular, heavy skiing) completely ruined the game that Tribes was (and the community that was growing around it). Quite contradictorily, I was one of the people in the UK who started using "ski-ing" in its early incarnation along with Poker and others - of course early on it was done as a "light" and gained you only a little speed (maybe 20% or so) - others perfected it to far greater degrees. Little did I realise what a problem it would become.

Sadly, the developers chose not to fix the problem in patches, and despite repeated attempts by myself and others in the early days to create a scripted mod to slow or remove skiing it stayed in the game - it seemed that the ground friction and player speed variables just were not controllable from the resources available to modders. Shame, as introducing air resistance (mathematically simple and efficient) or forcing players to spend more time between jumps would have been very simple methods of ending the problem.

Originally posted by TheGuyver
When i moaned about in BF1942 that people were camping the carrier spawn, only to be TOLD that its a valid tactic. (yes maybe, but still lame

There's a difference though - the *object* of BF9142 is for the Americans to pin the japs back on their ships, or sink them - that is what you're trying to do. In order to do it, you have to work hard and bypass a japanese defence. The japs can easily clear out their spawn once they realise it's being camped.

In order to twitch translocate in UT, you simply need to press your mouse keys rapidly while pointing in the vague direction of the enemy. You can do this from the second you spawn, and continue doing this throughout the game. Many people will be unable to kill you.

Big Giant Head
10th October 2002, 13:00
Camping a spawn in bf1942 is also really tricky because players spawn in waves as anyone who's ever gone to cap the last point then had 8 players spawn around them will know

Asterix
10th October 2002, 14:03
I have to admit afty, my first experience of "modem" use was with a 1200 baud modem connected to a sinclair spectrum logging onto the old BBS systems (ahh the forums of old), chatrooms and "VERY BASIC" online games. ohh the joy!!!!

Anim
10th October 2002, 14:11
well afty said "the *object* of BF9142 is for the Americans to pin the japs back on their ships, or sink them "
surely the object of BR in ut2k3 is to score goals ?? so why not use every valid tactic to do so ?

also about people having to start playing online with a 33.6 modem to have more experience than yourself, seems a bit silly really dont you think ? im not trying to insult you or anything here but i admit i havent been playing as LONG as you, but i can imagine i've played more games at v high levels than yourself. by high levels i mean international matches/leagues and country Vs. country matches. overall i think its a fair old boost to anyones experience :/ ?

and atm, this is my final point, all i can see on this particular thread is two sorts of people (maybe a couple more but they have only posted once each).

Player number 1 : The other guys have a way of beating me and they know it will beat me in most scenario's. how about we take that ability away from them.
Player number 2 : The other guys have a way of beating me and they know it will beat me in most scenario's. how about we find a way to combat that ability.

afty
10th October 2002, 15:16
Originally posted by Animosity
well afty said "the *object* of BF9142 is for the Americans to pin the japs back on their ships, or sink them "
surely the object of BR in ut2k3 is to score goals ?? so why not use every valid tactic to do so ?

We are debating the validity of the tactic...

It's possible to cover basic principles of game design to a million degrees of depth - I'll just say this:

1] It should not be possible in a multiplayer game to easily carry out, with little practice or knowledge, actions which profoundly affect the opposite team.
In other words : things that have powerful effects in a game should be hard to do.
Anything else makes a mockery of the game as a playing field for competition (and also severely restricts the longevity of the fun element) - and this twitch translocating is easy to do, and very, very hard to prevent, especially for players on high bandwidth connections.


Originally posted by Animosity
also about people having to start playing online with a 33.6 modem to have more experience than yourself, seems a bit silly really dont you think ? im not trying to insult you or anything here but i admit i havent been playing as LONG as you, but i can imagine i've played more games at v high levels than yourself. by high levels i mean international matches/leagues and country Vs. country matches. overall i think its a fair old boost to anyones experience :/ ?

In terms of being a strong player, I'm sure it does. My point about modems was that I've been playing for a long while, nothing more.

TelexStar
10th October 2002, 15:34
Originally posted by afty
I'm not turning this into a pissing contest as I don't know how long Animosity has been played FPS games online but I'll tell you now, that if anyone started on a 33.6 modem or later, then they don't have the experience I do.

Pissing contest? That's not what i was trying to do. I'm just saying i know the guy personally and i know he comes from a place of experience and to not dis-regard his opinion so easily when it comes to tactics and how to play them. I wasn't flaming or accusing or trying to be rude. It was just an observation :)

Also, length of time has nothing to do with experience.

Anim
10th October 2002, 15:47
but surely there must be a way of stopping this telefragging m'larky. every tactic has a weak point. I admit this hasnt happened to me in great amounts and as soon as it does ill find a way to beat it. Once i've found a way ill share the secrets, you just gotta persevere (spelling?) and you'll find a solution in the end which doesnt resort to fully degrading the translocator.



ps. we should stop bitching at each other now. me wants friends at mpuk, not enemies

TelexStar
10th October 2002, 16:08
I agree this constant telefragging hasn't happened to me but like Afty said the other issue is people ghosting all over the place. (which personally really pisses me off).

Could someone make a mutator that can cut down the amount of tele units and increase the re-charge time? This way the people who want to use the transloc for legitimate uses like reaching high places can. :)

afty
10th October 2002, 16:09
I think healthy discussion is good - I'm trying to avoid bitching at all, and absolutely I want friends ;)

My point though is that it's not a tactic per se, it's simply a weapons choice.

Where you say "every tactic has a weak point." - that would be true if the game were well balanced, but my argument is that the translocator, in its current incarnation, imbalances the game. If the redeemer (extreme case) were available to all players right from the moment they spawned, the game would be imbalanced and there would be no "countering the tactics weak points" because it's not really a tactic - it's exploiting an in game item which has been made too powerful by the developers.

TelexStar
10th October 2002, 16:13
*cough* I know! we could make a mutator! :)

Triprotic-Acid
10th October 2002, 17:55
damn it, there was a really good article a read a while ago about playing to win as opposed to playing for honour.

/me goes off to find it

Big Giant Head
10th October 2002, 18:10
Indeed I remember it, based on street fighter 2 games as I recall

Can't remember the url though

Triprotic-Acid
10th October 2002, 19:22
yea, that's the one, from a PA link... can't remember what the web page was called now :/

SquireMuldoon
10th October 2002, 23:30
Originally posted by Animosity
also about people having to start playing online with a 33.6 modem to have more experience than yourself, seems a bit silly really dont you think ? im not trying to insult you or anything here but i admit i havent been playing as LONG as you, but i can imagine i've played more games at v high levels than yourself. by high levels i mean international matches/leagues and country Vs. country matches. overall i think its a fair old boost to anyones experience :/ ?

If this is not turning into a pissing contest I dont know what is.
Unfortunately you assume too much. Afty, and indeed myself have played at a 1st division level in national and international games before.

So nah :p: (OMG, that brings back memories of playground arguments.)

Afty is perfectly qualified to assert his opinion and I think you are totally missing the point. We are discussing a inbalance in the game which quite frankly ruins the spirit of it. We've seen it before, and we'd rather not see it again.

BaDDaSS
11th October 2002, 00:56
omg you lot... ffs!

TelexStar
11th October 2002, 10:55
:rolleyes:

Anim
11th October 2002, 16:52
dont get me wrong, im not saying afty doesnt have experience with fps games and other such things, i used to play cs with him a long time ago. just atm it seems that im looked upon as a newcomer here and generally disregarded by most, which seems a tad unfair.

but anyway, im still not seeing how the translocator imbalances the game. its more of just adding a nice twist to the game.

LlamaMan
11th October 2002, 17:07
if you can find a tactic that works against it and we will believe you that its not unfair, but if nobody can find a tactic against it then that would pretty much prove that the translocator if unfair

Towneh
15th October 2002, 01:05
Double tap a direction key and use the power strafe ffs, thats what its for.

Can't believe you lot are getting owned by telefrag :p:

TelexStar
15th October 2002, 09:59
some people have no idea. :rolleyes:

afty
15th October 2002, 10:11
Originally posted by Towneh
Double tap a direction key and use the power strafe ffs, thats what its for.

Can't believe you lot are getting owned by telefrag :p:

Unfortunately, I don't think you've experienced the problem - repeated teleporting, several times per second alternating with an occasional longer throw, to prevent people using splash damage area effect weapons.

We're not talking about people firing a TP disk at you from 20 feet away, and then teleporting on to your body, we're talking about people in an almost perpetual state of teleportation.

Towneh
15th October 2002, 15:38
:o

Mouce
16th October 2002, 06:13
Hmmm....

There are a couple of issues I noticed about the UT2003 translocator beacon;

1) The deployement time is slower

2) It is a lot slower moving than in UT

3) Its a lot harder to telefrag someone as the area of the acctual teleport location is decreased.

Maybe its just me, I dont have a lot of experience at FPS but UT has been a favourite of mine and I did hate the whole telefrag issue to begin with, as it takes all the interest out of the game. It brings the game down to a button pusher who knows the map very well.

On another flaw of the game, the 'sniper rifle' aka lightning gun is pathetic tbh. Its now a lot harder to do headshots, and, at close range, if its the only weapon you've got, you're dead. So far I've managed to get about 8 headshots. Which is probably down to my poor aim but before I could get a lot more, esp on CTF - Face.

The Insta gib was ok, the beam was made to look more Quake 3 ish though, but the scope was a nice twist, although the acctual HUD of the scope is crap tbh.

Adrenaline mod was an interesting twist, but I do think they underdeveloped the team hiring/choosing m'larky, as the choice was a bit poor. Should have really had a cash torney if they were planning to do that.

The Domination is much more interesting now, and more of a challange. But, unfortunately the AI is thick, hence the single player mode is a bit tedious.

On the other hand, I thouroughly<sp> enjoyed the bombing run mode. That was very enjoyable.

Destrin
16th October 2002, 14:51
I have to say tbh I've always thought the transloc was abused even in UT.

IMO it should never be used for 'bunny hopping' across maps and CERTAINLY shouldn't allow u to telefrag anyone with it

I wouldn't like to see it dropped from BR coz there's some good moves you can do with bouncing the ball around, transloccing to get into better positions to receive the ball etc...

But personally using it as a mass assault weapon sucks bigtime. I guess will see some big results of this from I14 :)

TelexStar
17th October 2002, 07:45
Originally posted by Mouce


On another flaw of the game, the 'sniper rifle' aka lightning gun is pathetic tbh. Its now a lot harder to do headshots, and, at close range, if its the only weapon you've got, you're dead. So far I've managed to get about 8 headshots. Which is probably down to my poor aim but before I could get a lot more, esp on CTF - Face.



A sniper rifle is supposed to be differcult to use. You're not supposed to be able to get headshots all the time unless your aim is spot on. And up close, the sniper rifle is supposed to be crap - thats why close quarters SWAT members aren't sent into situations armed with sniper rifles. :)

Also, the lightning gun is alot more visible meaning you can't camp in a little hole and stay there headshotting people all the time. Now the lightning gun actually forces you to use sniper tactics, ie after you've fired a shot, a sniper should re-locate to another position.

The lightning gun is a prime example of how the weapons have been more balanced in UT2k3 and this makes the game all the better for it in my humble opinion.

Say_Ten
17th October 2002, 07:49
I agree.

Mouce
18th October 2002, 22:16
The scope is rubbish though, you cant aim with it very well, I am waiting on a mod that will change that crap scope into something you can acctually aim with.

TelexStar
19th October 2002, 07:34
why can't you aim with it? because this time it actually restricts your view to the scope as opposed to the whole screen?

LlamaMan
19th October 2002, 10:30
some what like the real thing wouldn't you say...

Mouce
19th October 2002, 23:38
No, its not that. The current one is blurred and oval. Also, its very small, with rediculously large crosshairs. All I want, is a circular scope with nice smallish crosshairs...

Anim
22nd October 2002, 16:04
current scope means that despite the fact your aiming as if your 10X closer to the target than you really are, it also slightly restricts your view. not a bad thing really, one huge advantage for a slight disadvantage
(also, people that can aim dont use the scope, just a small tip there)

Mouce
23rd October 2002, 08:52
There is an advantage of aiming with the scope, if you read the weapon profile you'd realise this, I preffer the shock core myself, for that does more damage than the lightning gun anyway. I just miss the good 'ol days of camping on face and getting mil's of headshots. It was good fun against bots, but alas, it cannot be repeated all too well in UT2k3.

Also, Animosity, you've never seen me play, so I doubt you can comment on my aiming skillz, thanks.

Anim
23rd October 2002, 14:21
i've seen you play and i didnt mean it that you cant aim. i meant you can aim most of the time and tbh i think you shoudlnt need to use the scope, just as easy without isnt it ?

TelexStar
24th October 2002, 09:36
but then doesn't that defeat the object of having a sniper rifle that you can fire at long range?

Limi
9th November 2002, 01:22
this is just me contributing to the old translocator bit. If your complaining that they use it too much and that anyone who has thrown it around for 10minutes can telefrag anyway then whats your problem? Surly if they can do it to you then you can do it back. Iv managed to keep back an attack just that bit longer because i telefragged about 2 people and then the main defence pop'd up and killed the rest. I don't see much point in having a go at something you can do aswell.

Its just my point of view about it, no need to get in a hastle about it. If you want to take it further ill be on the first floor on the second row at the far end. ;)

LlamaMan
9th November 2002, 21:45
But surely the game shouldn't be about who's team can telefrag the best - that forves both teams to mostly use the translocator and kinda ruins the tactical use of different weapons and other skills which are supposed to be what the game is about

Limi
9th November 2002, 22:10
unfortuantly its just one of those things that were all going to have to live with. and remember what happens if you ban the translocator, ctf becomes **** as youll have to run everywhere. BR is differnt, it should have something like CTF does of when you try to translocate, something like you cant pick the ball up after youve just thrown it. I dunno that might be **** aswell... well **** happens ;)

afty
9th November 2002, 23:55
Why ban it? Just restrict it's use to twice in any given 60 second period, or any variation thereof.

Cheez
10th November 2002, 03:28
They have restricted it. they slowed its deployment speed and gave it ammo... Imagine BR with the translocator from the original UT. TBH I still see no need for a translocator in bombing run. I personally would say disable it for BR maps. The option is there in the server config. If some people want to play it with the translocator let them find a server that has it enabled.

If they had an ounce of skill they wouldnt require it to win in bombing run. Dont restrict it in things like CTF or deathmatch though as the CTF maps are balanced for it and on maps like face3 theres no other simple way of getting accross the map.

In DM its just plain fun to telefrag someone :)

Say_Ten
10th November 2002, 13:09
I agree. It's just BR it ruins.

afty
10th November 2002, 17:15
Originally posted by Cheez
They have restricted it.

Aha! nice to hear. Maybe I'll re-install it sometime. It's a truly great engine, just a shame the game isn't innovative, but I think they're now doing an ID - releasing a game on their own engine, but just one with eye candy and effects to sell their engine on. Nothing wrong with it per-se, just a little dissapointing.

Cheez
10th November 2002, 18:28
Perhaps I should clarify that. They have restricted it from the original UT to the new release. Not from the pre-patched UT2k3 to the current version.

The translocator remains little changed in UT2k3 from it's original release date to the present.

afty
11th November 2002, 00:58
ah :/

PlaYFuL
11th November 2002, 02:06
I currently play for Void prob the best ut2k3 side in the Uk and have not heard any1 in the ut2k3 community talking about this problem if u are a good enough player i telefragger is like a frag on a plate u only have 5 telefrags b4 u have to charge for 2 seconds so while this d00d is recharging u do him with rockets or something

Say_Ten
11th November 2002, 08:08
It's recharging all the time, so it's more like 7 goes before you truly run out. This is more of an issue on the smaller maps where you can get from one side to the other without running out.

afty
11th November 2002, 12:09
Originally posted by PlaYFuL
I currently play for Void prob the best ut2k3 side in the Uk and have not heard any1 in the ut2k3 community talking about this problem

I seem to remember also playing for VOID back in "the day". Says alot about UT really... :)

And with so many games out there to choose from, is it not surprising that there's no-one in the community bitching? People tend to leave and move on.

Cheez
11th November 2002, 12:18
hmm we are against you void lot at i14 arent we?

there goes any chance of [CPD] winning then (not that we had any chance to begin with) :D

barcode1999
11th November 2002, 12:21
it should just kill all the rest of the players in the game apart from the person translocating and the person stood in vicinity of translocator destination.. :D

r3plica
18th November 2002, 11:53
I just can't believe this, us civilized l33t side of the human race. The cyber race are sat here arguing about whether one person is better than the other, or whether some of us r not l33t enough to be able to suggest changes....

In my opinion with the UT issue. I think that perhaps the UT developers may have some experience with online FPS gaming and perhaps they even thought about the 'telefragging' issue.
If they think that it spoils the game or enough players complain then perhaps they will resolve it.
But, in my opinion it does take skill to perfom this trick and it is hard to defend, but I don;t think that it needs changing. It is quite phun to bypass or frag someone this way ;)

newho, UT2003 is one hell of a game, now let us ghet on =] and frag each other like the civilized cyber race we have created :yellow:

HeMp
21st November 2002, 13:09
cheez wrote

If they had an ounce of skill they wouldnt require it to win in bombing run.

but then again if the person moaning about telefragging had an ounce of skill they would kill the git before he gets close enough to telefrag them :rolleyes:

tele makes the game what it is.... ( not boring) .....like someone said if u don't want tele, don't play on a tele enabled server :p:

Cheez
21st November 2002, 15:46
Originally posted by HeMp
but then again if the person moaning about telefragging had an ounce of skill they would kill the git before he gets close enough to telefrag them :rolleyes:

tele makes the game what it is.... ( not boring) .....like someone said if u don't want tele, don't play on a tele enabled server :p:

Hehe. Amongst my random ravings that was my point. :) If you dont like it. Find a server with it turned off... I wish I could be that clear normally.

Limi
1st March 2003, 23:43
well just to like post a comment cause im bored. All this chatter about it should be taken out from BR, can someone actually give me a reason why? and none of this "but they just come past my defence and im dead" well the simple solution which DOA have figured out after me constantly telefragging them (guyver remembers... oh wait still happens) is inbetween the shots theres nothign to do other than run/dodge/walk/crouch you are completly defence less other than to translocate half way through a jump.

This all started off with BR-Skyline, this map is DESIGNED for the translocator! Im not surprized you got completly hammered in defence as if your where translocators are landing your in completly the wrong place, defence is underneath around the ramps. If you disagree with me then thats fine, but don't string things like this out into a 2 page "i know more than you". If thats your view then thats your view, simple :).

Your best tactic against the translocator is just to watch when people use it, predict a little if your in defence and the balls coming towards you and you see about 3 translocators aswell; spam the crap out of everywhere around the ball, your bound to hit at least one guy which your defence can then pick off quite easily.

But as i said before, if you can pick up a translocator and telefrag someone in about 10 minutes go do it! Theres nothing wrong about using it :)

The limiting has obviously been put in place because Epic has seen how powerful the translocator can be. Theres no way you could have an unlimited translocator games would be completly ruined, but for some maps like BR-DE-Elecfields theres no way you could not use a translocator the shear size of the map would make you a huge target, same with CTF-DE-LavaGiant2 you cant expect someone to run from one side to another becuse its HUGE.

I agree with Cheez, if you dont like the translocator then find server which dont have it activated, very simple with the new filters. But if you dont want to do that but still hate the translocator then BR or CTF isnt the gametype for you.

Just to show how powerful it can be when used properly when playing BR on publics i rarely pickup a weapon because its far quicker to kill on the run. The addition of a camera has aided my translocating people and imho this should be removed as your mutator. But then id probably go insane :)

Have fun guys :D