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View Full Version : Ban The Translocator?


Big Giant Head
7th October 2002, 13:03
Basically after some playing on the MPUK UT2k3 servers its become quite clear that constant translocator use is the bunny hopping of UT2k3, its just annoying, no fun etc, so can we please have it removed from the mpuk server?

Catachan
7th October 2002, 13:05
Having just come off a Bombing Run server, I've seen this used to such llama extremes, I hate it now.

Basically people weren't even firing in the level, but would try and telefrag each other with the translocator.

And don't give me that **** about killing the guy before he gets to you, because it's impossibly due the the 5-shot translocator they built into the game. They get onto your position before you even get a chance to turn and fire.

SupahFly
7th October 2002, 13:06
Ban from all of the servers, or just the Bombing Run one?

10acious
7th October 2002, 13:08
yus
translocator spoils an otherwise amusing bombing run

Big Giant Head
7th October 2002, 13:08
Ideally all of them, but I'll compromise at just bombing run because that's where its most annoying, it gets rid of the whole point of not being able to fire when you have the ball when someone just throws the ball translocates under it and then catches it over and over

VexedMightily
7th October 2002, 13:11
I have not played Bombing Run yet so I am not voting in this poll either way yet. But one thing I will say is you absolutely can not ban it totally. Most of the CTF maps are balanced for it, and maps like Magma will take far too long to cross without it.

Catachan
7th October 2002, 13:11
In my view, it's OK anywhere else, but Bombing Run just suffers from it horribly, as per my last post above.

King-Kodiak
7th October 2002, 13:13
I agree with Catachan on bombing run. The main reason I hate bombing run is because the guy with the ball will launch it 3 miles in the air, TL like **** back to the ball, repeat this process until they score. Where is the skill in this?

Afty
7th October 2002, 13:33
TBH Bombing run is nowhere near as good as Proball (Q3 mod) with or without translocator.

And the translocator has been a problem since the dawn of time in all game types, especially CTF. IMO they need to implement two changes : increase "reload" time to at least 15 seconds and put a maximum range on it.

KBB
7th October 2002, 15:54
yeh, thats what i was about to say. i personnaly would like it too stay, but it does need some changes, maybe adding reload time to a higher value therefore stopping any bunny hopping attempts. shame it cant be limited by us, hopefully it will be addressed in a patch

i would agree to getting rid of it on the BR server, its blooding annoying

Joey
7th October 2002, 16:09
can we limit it to a slower recharge time and max 2/3 shots instead?

i use it just to scale buildings when i fall off

Big Giant Head
7th October 2002, 16:15
Can't be that hard to program a mutator to do it surely ;)

KBB
7th October 2002, 17:01
hehe, go for it stu :D

HUNTER
7th October 2002, 21:26
nah get used to it after a little while getting used to it it's and advantage and can be easily used it big games

Afty
8th October 2002, 08:27
You're right - it would be very easy with a mutator. I'm sure TheFury who has experience writing them could knock it up v quickly - drop him a line?

As for "learning to use it" - I learned to use it a long time ago. I played UT to a pretty high level when it first came out and whether or not it was me or the enemy using the translocator, I felt it spoiled the game dynamics *very* badly. It was one of the reasons I left after less than 6 months. It needs severely limiting both in range (ex: within a week or UT coming out, I would drop the trans near the enemy flag, grab it, run hom while they chased me, then trans back in, and pick it up while they were down my end of the map - pretty much all of my team would be down there, rape them while they tried to cap our flag, while I'm running back with their again - they spawn behind me, chase, repeat ad infinitum) and in uses / time period. It is impossible for someone on a modem to kill someone on broadband who is constantly translocating.

Say_Ten
8th October 2002, 08:31
Then your opposition weren't playing proper def/off. They should have left someone in the base to:

a) Take you out when you translocate in.
b) Take out your translocater.

Catachan
8th October 2002, 13:14
Your points are valid, Say_Ten, to a point. I guarantee you wouldn't be able to take out a team of 3 attackers translocating all the way to your base in Bombing Run. They'd telefrag you before you get a lock on them.

I tried this last night with a server and some bots, and it's extremely easy to telefrag an entire defence in literally seconds.

Afty
8th October 2002, 14:14
It's not just the telefragging issue, it's the whole running across maps with near impunity to weapons issue.

And just because there is a counter-tactic to something does not mean that something is good for the game.

TelexStar
8th October 2002, 15:35
i must admit i haven't seen this horrible use of the transloc in use yet.

Have you ever tried hitting a 56k player when he/she is lagging to hell and back? its damn near impossible due to their appearance of them teleporting as they move. To me the transloc is just a purpose built lag-O-matic machine to avoid being hit. I agree its use in this way should be banned.

But on the other hand its unfair to ban it when you need it to reach certain areas.

A mutator is the only solution then. Make it so that you only have two shots with a long re-charge time.

Cheez
8th October 2002, 21:59
Try getting accross face 3 without the translocator. or many of the other ctf maps for that matter.

Matt
9th October 2002, 07:52
I was playing on the Multiplay servers last night and this was happening on the Bombing Run and it just so sucked, so much in fact that I think I may take my copy of UT back and get BF1942 instead.

Big Giant Head
9th October 2002, 08:01
Matt: Good choice
Cheez: It's called having people on your team covering you, they might as well just make you invincinble when you're running across no mans land if you just translocator bunny hop

Porkie
9th October 2002, 08:18
I agree, its not so much the telefragging that is the problem, more the fact that one some BR maps people can score in ~8 secs with the translocator. It needs removing in BR, or changing so that the ball carrier's trans ammo is zero and doesnt regenerate for a few seconds till after he has thrown the ball away.

Say_Ten
9th October 2002, 09:54
Yes, Bombing Run should promote team work and passing. I was playing last night that they threw the ball on to of the base, translocated up, grabbed it, took the top entrance in and scored without any resistance. I agree that the translocator negates the whole idea of BR but just BR really.

Mingtea
9th October 2002, 10:17
I Voted for adjust, due to the fact that if used correctley the translocator is a very effective tool in CTF for flag cap's.

However just ban it off the bombing run servers, keep the game more team based and fun.

Anim
9th October 2002, 16:14
dear o dear, obviously if you lot are whinging about one aspect of the game so much, none of you can use that aspect to your advantage. If some1 is teleporting towards you, shoot to where the teleporter is next coming to. either that or shoot them when they appear. theres still 1 or 2 seconds between their teleports :/

Say_Ten
9th October 2002, 17:18
I agree but I think the Translocator goes against the spirit of Bombing Run.

TreeTops
9th October 2002, 17:40
Say_ten - I'd say that the translocator is currently going against the intended spirit of BR. I'm sure the development team wanted it in there for a reason, just not sure that the current abuse of the tl is what they had in mind :(

Afty
9th October 2002, 19:00
Originally posted by Animosity
If some1 is teleporting towards you, shoot to where the teleporter is next coming to.

Are you not aware it is possible to translocate so fast that other players do not *SEE* where the tp is going to, especially on a LAN. Your latency affects quite severely how quickly you see a TP after it has been "loosed" and particularly for modem users it is almost impossible to hit someone who is translocating quickly.

Say_Ten
9th October 2002, 19:55
Yes, winning for the sake of winning.

Triprotic-Acid
9th October 2002, 21:13
i'd prefer to leave it in.

not that i use it much, but it's nice to blow apart some cocky idiot who is TLing about the map :)

Anim
10th October 2002, 13:55
well i seem to find it easy to track/predict where a teleporting fool is next going to. dunno if its experience or fast reflexes but shooting to where i know they're about to appear works for me :/