View Full Version : 1.2 patch coming soon
andyf
3rd October 2002, 12:27
http://www.ea.com/eagames/official/battlefield1942/editorial/communitymessage.jsp
At the top of the list:
- Linux Server
- 1.2 Patch
- Map Editor
- Mod Tools
We also have some updated information about the top list items. The Linux Server is currently going through the debug process and we're working hard to get it out as soon as possible. The 1.2 patch will address many of the issues which have been brought up on the forums and boards concerning bandwidth optimization, client prediction tweaking and general stability (sorry, Digger, we're not going to add a grappling hook!) The patch will also deliver the highly anticipated Map Editor. As for other mod tools, we're looking at what it would take to modify the existing dev tools for the mod-community. Stay tuned for more updates.
TheGuyver
3rd October 2002, 12:41
"(sorry, Digger, we're not going to add a grappling hook!)"
lol now that would change the way the game is played radically.
could be interesting for getting up onto roofs and stuff tho, maybe as an engineers weapon, or another support class. they throw it up onto the roof, and then others can climb up and down on it, with a finate last time.
TelexStar
3rd October 2002, 12:47
Originally posted by TheGuyver
"(sorry, Digger, we're not going to add a grappling hook!)"
lol now that would change the way the game is played radically.
could be interesting for getting up onto roofs and stuff tho, maybe as an engineers weapon, or another support class. they throw it up onto the roof, and then others can climb up and down on it, with a finate last time.
next you'll be wanting sticks of dynamite, airtrikes, kamakaze, and teleportation!......
no wait, thats worms! :D
phil
3rd October 2002, 13:20
Originally posted by andyf
The Linux Server is currently going through the debug process and we're working hard to get it out as soon as possible.
...
The patch will also deliver the highly anticipated Map Editor.
Map Editor could be really good, as long as it doesn't completely rely on rubber stamps - will we be able to make stuff like the market garden bridge, or will it be entirely tile/template based?
I hope "soon as possible" doesn't mean the server will be unstable or have the same configuration problems.
Big Giant Head
3rd October 2002, 14:01
The map editor will likely be fairly complex, if similar efforts from other games are anything to go by
I await the Saving Private Ryan end battle level with baited breath
El_MUERkO
3rd October 2002, 19:11
dynamite, airtrikes, kamakaze, and teleportation
dynamite = engineers explosives
airstrikes = B17's
kamakze = driving jeeps into tanks really fast :)
teleportation = eh.... 3 out of 4 aint bad :)
Dizzie
3rd October 2002, 22:59
Originally posted by El_MUERkO
teleportation = eh.... 3 out of 4 aint bad :)
If you have a 2 seater plane you can fly low enough and pick up a mate if he's bashing the get-in button :)
Kinda classes as teleportation :D
Catachan
4th October 2002, 00:29
you don't even need to keep hitting the button, just hold it down :D
Learnt that today in the clan match. Good pick up whoever it was who did it with me :)
LlamaMan
4th October 2002, 01:59
theres the problem of finger slippage causing you to immediately jump out though
also the parachute button isn't responsive enough: I want to be able to survive when I drive a jeep off a cliff and jump out!! (you seem to crater even with small cliffs even if you get clear of the exploding wreckage)
SquireMuldoon
4th October 2002, 15:44
Im not certain but it seems like there is a bit of a delay before you can open the chute.
El_MUERkO
8th October 2002, 00:06
Definite delay, me guess's its to stop people parachuting off everything.
andyf
8th October 2002, 09:31
plus you don't seem to be able to parachute on certain maps at all - maybe it won't allow 'chutes if you are on a map with no planes?
LlamaMan
8th October 2002, 10:17
nnnnooooooooooooooooooo
Parachuting is soo fun tho!!
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