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TelexStar
16th September 2002, 10:34
Anyone else noticed this? I've been in numerious situations where i have had the jump on someone. Often i'll be about 3-5 metres away from them when i fire my main gun (assault class) and bullets are just not registering! This is at a time without any lag/packet loss.

Now some may say 'it's because ur a n00b' but i disagree, i've played FPS games for years and know how to shoot a weapon with realistic recoil.

Just wondering if anyone else has experienced this and if so how they manage it?

WiZZyWiGG
16th September 2002, 10:39
There has been alot said on this matter on the BF forums, but the most common answer is that you have to lead your shots as in real life..

Not sure if this is the true reason or not, could just be bad code :)

Big Giant Head
16th September 2002, 10:44
A large number of bullets do seem to "miss" at close range but I usually find enough register to kill them before they get me, I'm not sure if its a bug or just me sucking though :)

bvark
16th September 2002, 10:46
Burst fire 1-2 shots at a time.
Crouch down.
Lie down.

I can get people out to 50-60m with the BAR lying down - the German assault gun is less accurate.

As for realistic recoil, the BAR is a 10Kg gun with a bipod on it, equivalent in weight to today's M60 machine gun, and with a heavier round.
Even if you had a soldier's physique, you can miss a lot of shots with a machine gun that heavy whilst firing from the hip.

My main criticism is you can't see where the bullets ARE landing, so it's hard to know that you need to slow down your ROF dramatically. I didn't check whether that's fixed in the final or not.

TelexStar
16th September 2002, 10:48
i don't think the arguement 'as in real life' has any bearing because the distances i'm talking about are like 5 metres. In close combat situations there wouldn't be any need for leading the target at these short distances.

I'm guessing its more an issue with latency in that the server doesn't record where you were and where your target was when you fired the shot. For example, when you fire the shot from your gun, its going to take x amount of time for that information to reach the server and then back again, by which time your target has long sinced moved.

WiZZyWiGG
16th September 2002, 10:51
Yeah I dont believe it either, i suspect its more to do with the code.

Although it was alot worse before the patch so things may be better in the final version.

TelexStar
16th September 2002, 11:01
lets hope so because the game concept is ace!

WiZZyWiGG
16th September 2002, 11:04
Yep sure is, cant wait to get my copy from work for a tenner :D

phil
16th September 2002, 12:28
Originally posted by bvark
Burst fire 1-2 shots at a time.
Crouch down.
Lie down.

I can get people out to 50-60m with the BAR lying down - the German assault gun is less accurate.

My main criticism is you can't see where the bullets ARE landing, so it's hard to know that you need to slow down your ROF dramatically. I didn't check whether that's fixed in the final or not.

Definitely agree with crouching or going prone - you MUST do this for every shot, even at point blank range.

As far as range is concerned, if you are prone and fire in one or two shot bursts you can hit anyone you can see, even if they are just a foggy speck on the horizon.

I have noticed that shots are more visible in the final as they land around you - but they are still not obvious enough to check at long range. Some visible blood rather than the small change in animation might be better as an indication that you are hitting the target.

Speaking of the final, I'm a bit dissapointed in the range of ve-HICK-les, most of the 35 are just each sides' variant on a basic cast of 6 or 7. Having said that the B-17 is very very cool.

And one more thing (OK, it's not really important since this is designed as a multiplayer game, but... ), the bots are astoundingly stupid and just rely on cheap tactics like OGC style shooting, out-numbering, double damage and extra points rather than any kind of intelligence. Also they completely ignore your orders which makes keeping 5 bases really hard as you are essentially on your own. I wasn't expecting anything spectacular, but following orders, going inside buildings, not jumping into and out of vehicles continuously, and actually moving every now and then seem like fairly reasonable expectations.

Oh yeah - and loading times suck :) Time to get some more RAM methinks.

Catachan
16th September 2002, 13:14
But all the faults you mentioned of the bots are all realistic, as the ****heads you see on public servers are of about the same intelligence :D

hehe.

WiZZyWiGG
16th September 2002, 13:29
Hear Hear :D

You gotta love sniping all the muppets queing up for a plane :)

afty
16th September 2002, 13:38
Originally posted by phil
Definitely agree with crouching or going prone - you MUST do this for every shot, even at point blank range.

I dunno, I'm on DSL, and I find that if I stop moving in a point blank firefight, I get raped consistently by the guy running round me.

I think at V close range you need to keep moving, and at mid crouch, long (and mid when you have surprise) go prone...

*Tsunami*
16th September 2002, 14:37
LOL... With my Laggy modem connection, I find using the colt / pistol at close range (in buildings) more effective than other weapons. Aim for the head works wonders, esp. the sniper rifle. If you cant shoot them in the back of the head, or in the face, dont shoot them @ all (sniper rifle rule).

Crouch / Lay down, yep yep.. Lead target, yep certainly (unless they are stationary, or running directly at you or away from you).

I dont think there is any real PROBLEMS with the guns, infact, its good they dont behave excatly like other FPS's. It prevents single players dominating the game.

TelexStar
16th September 2002, 15:14
Originally posted by afty
I dunno, I'm on DSL, and I find that if I stop moving in a point blank firefight, I get raped consistently by the guy running round me.

I think at V close range you need to keep moving, and at mid crouch, long (and mid when you have surprise) go prone...

afty's right! at close range the only way you're going to survive is to move around as much as possible. I've been finding on numerious occasions that both the enemy and myself will be running around each other fireing off rounds to no avail. It would often take 2 full clips (on both sides) before one of us was dead. This is just not on. IMHO

When you're dealing with enemies at greater distances then you can afford to crouch etc.

still its hardley a solution :)

phil
16th September 2002, 15:23
Originally posted by TelexStar
afty's right! at close range the only way you're going to survive is to move around as much as possible.

I can see the argument for this, but from my experience if you run about you just let your whole clip go without killing the enemy. If you crouch then just lead the enemy as they run around you then you can normally get them since their moving shots hardly ever hit.

Still, as soon as I get in a moving fight and neither of us is hitting I just chuck a grenade and run anyway. If a grenade comes within a few feet of you it's highly unlikely you can get away before it goes off.

JeRkY
20th September 2002, 08:13
Originally posted by afty
I dunno, I'm on DSL, and I find that if I stop moving in a point blank firefight, I get raped consistently by the guy running round me. sorry about that afty

Originally posted by afty
I think at V close range you need to keep moving, and at mid crouch, long (and mid when you have surprise) go prone...

yup thats what i do ....seems to work well