View Full Version : Squad selection for the clan
Boffykins
8th September 2002, 21:06
There were 20 people selected today, with room for 5 more that couldn't make it today or we notice later on. In the run up to clan matches, we will determine availability and select a team from those available.
This is the squad, in no particular order:
Boffbowsh
Wizzo
SquireMuldoon
Groodles
AndyF
Bvark
Zakalwe
Maverick
Psym
Unter
Bugalugs
ICE
Fergus
AcidUK
WildThing
Afty
Rmage
Defcon
TheGuyver
uncle_pothead
That is all
Thank you everyone else who didn't make it, we will still be playing against you when the server opens publicly again, and if we notice your improvements, we will reconsider you
Those who made the cut, reply if you want to be in. Thank you all
Gifted
8th September 2002, 21:08
:(
Unter_hosen
8th September 2002, 21:10
:)
in no particular order
BoffBowsh
Wizzo
/me suspects teh bum lick..... jk gg wp
AcidUK
8th September 2002, 21:10
Thanks, replying as requested.
Suggest lyn as mascot / cheerleader ;)
Rmage
8th September 2002, 21:11
Thank you for the team place
Defcon
8th September 2002, 21:18
Suggest lyn as mascot / cheerleader
Kit her out in a Kamikaze bomber instead :D
bvark
8th September 2002, 21:24
So I'm sure you're all wondering how the places were picked.
Essentially, we looked at the scores for the three games and picked a squad from the high scorers, then added in people who played well (we followed _everyone_ as observers and noted them down).
Some people who played well in the second game might have been ignored, because I couldn't get a screenshot cap and only got 1/2/3 off the end titles (buggy ****e).
We intend to hold another praccy for peeps who couldn't make it for this one, or who didn't get picked - there are 5 (+ people who don't want to be in the clan from this pick, so probably 8 or 9) places still to be had, and when we start playing competitively, those who can turn up will always get a game over people who don't.
Finishing in the top three on MPUK's public server while team players are playing will probably get you noticed.
It wasn't all that easy to pick folks, and I am genuinely sorry to everyone who turned up for 3 hours + and didn't get in, I hope you'll try again.
There will be another post with general comments and teamvoice details later on, but I want to get back in the server - I've just had 5 hours watching people play BF1942 without firing a shot in anger :)
cheers,
bvark/phil - XO to Boffbowsh, CinC
Eskimo
8th September 2002, 21:26
I played as "Uncle_Pothead"
there was some confusion earilier in the first praccy and i had to DL somthing first. ...
Then i came in half way through, started playing not knowing what was goin on. Apart from everyone was messing around.... then i got pissed at for messing about.
Sorry if i pissed anyone off, wouldnt have if i had been in the server from the start.
Cheers for letting me in Boff.
- Maverick -
8th September 2002, 21:28
rmage even though u wearnt in the server tonight we noticed u playing before and u had to be in
KBB
8th September 2002, 21:31
fs, the 2nd game was my best fs
well, ill try again :)
afty
8th September 2002, 21:45
Yeah, it's very very hard to assess how good someone is at this game, because it's so complex, and so deeply involved.
You can see someones skills in CS inside about 45 seconds, but it takes alot longer in bf1942. Please everyone, keep coming down to these games, playing on the server (especially when you see #mpuk players around) as I expect (personal opinion) we will realise we need more than 25 eventually...
Russ / Afty
- Maverick -
8th September 2002, 21:51
Well we will need more people and we dont actually know for sure how the online tournys will work. I mean it could be 8 vs 8. 16 vs 16, 24 vs 24, 32 vs 32. Even though I doubt many clans will have 32 players. And due cuase not everyone can make it every day, more people are needed to fill the spaces
Big Giant Head
8th September 2002, 22:11
apologies for not making it tonite, I was busy till 7 then couldn't find the passy
Such is life, will try and make the next one
Moz-Uglifruit
8th September 2002, 22:48
damn I missed out, had no idea on this one.
I'll be hanging round trying to get in the team if I can :D
and yeah, high scorers don't mean they are the best, easy example, 1 guy holds a base for the hole game by himself, giving the others freedom to attack. The attackers lose and cap the other bases lots and get lots of points, holder, who keeps em alive and leaves em trouble free gets v few points.
imo u need people who are fast attacks, and people who are controlers/holders - different types of player, u go by high score only and I think u might find u'r missing some of the key players. Also rem that u get no points for taking out aircraft carriers, battleships and bombing runs on tanks other than the kill points. Again, key players imho anyway :D
Dizzie
8th September 2002, 22:51
Originally posted by bvark
(we followed _everyone_ as observers and noted them down).
Boffbowsh said he didn't even see me... :(
Fergus
8th September 2002, 23:13
®.
bvark
8th September 2002, 23:30
We did see everyone, I don't want to get into specifcs of why we didn't pick people this time round, suffice to say try again...
I don't agree with the low score as defender idea - if you are defending something that people actually attack, you can rack up massive scores.
If you're defending something that people aren't attacking, I don't believe you're being strategically useful (unless you've capped all the spawns and you're trying to spread out).
Also re: vehicle kills - our current thinking is that sinking the battleship and carrier is not all that useful unless we are bored having kicked them off the island.
Most aerial players are of almost zero strategic importance in my experience.
I saw several people still flying planes around when their team had no spawn points left, and that doesn't rate high on my teamwork list.
Moz-Uglifruit
9th September 2002, 01:00
yup I agree, just trying to make sure u all had thought about it :D
seems you have, which is good :cool:
I'll be hanging around and spamming, cos I really want in this 1942 clan, and I think I can play it ok atm, beware Moz is gonna be a pain int he ass for a few days ;)
Eskimo
9th September 2002, 07:14
Originally posted by bvark
I saw several people still flying planes around when their team had no spawn points left, and that doesn't rate high on my teamwork list.
I think that planes are usefull for getting to a captured point fast.
If all the points have been captured i get in a plane and fly around... then when or if a piont get captured by an enemy i can paradrop down behind them and hopefully suprise them.
I did this a couple of times in the game last night. And it works well. I even came down right on top of the enemy :D
I dont think that "Arial" players sould just fly around bobming stuff..... it normally dosent work... and is useless. I think they should play as above and drop in behind points when the enemy captures them.
Yes? i think its a good idea.
Gifted
9th September 2002, 07:19
looks like i need more practice...
last night i was plagued by connection troubles! i think mainly due to teamspeak!
its clear but you dont need to have it set that high! 16.6kb!!
i testes all the others and the difference between 6kb and 16 isnt that much at all! if we had it lower it would make the game smoother thats for sure!!
Eskimo
9th September 2002, 07:22
i agree with gifted, gamevoice is good enough to use. And will create less lag for non cable players.
Gifted
9th September 2002, 07:30
no i think teamspeak is really good and the settings are super!
just we dont need to have it on the HIGHEST setting!
the amount of times i would be flying a plane or running along and get connection problems pop up! then when it clears up
YOUR DEAD!!!
happened about 20 times last night! SOOOO annoying
Eskimo
9th September 2002, 07:56
whats kps does GV or BC run at ?
and how do you use TeamSpeak ?
Gifted
9th September 2002, 08:05
teamspeak def the best one i recon (hmmm maybe gamevoice better)
but you can assign any button (i use mouse button 5)
and you hold it down to talk! its REALLY clear but thats coz it was on the highest setting! you can also switch between rooms which is super for this game! as you can have room 1 as axis and room 2 for allies!!
then you can switch in game between the two! that makes it good for practice!
but basically its just a battlecom with some better features!
think a compramise needs to be made on the quality though! 56kers dont stand a chance!
Eskimo
9th September 2002, 08:13
Originally posted by Gifted
think a compramise needs to be made on the quality though! 56kers dont stand a chance!
Indeed.
does game voice have the 2 rooms thing ?
i know that on roger wilco and gamevoice you can assinghn a key for talk.
And on battle com we had 2 rooms... and switching to the desktop is easy enough to change it.
Gifted
9th September 2002, 08:17
at the end of the day 90% of people last night had 512k+ connections! in which case they had no problems at all!
but then you might as welll just say Cable and ADSL only!
*Tsunami*
9th September 2002, 08:22
"Finishing in the top three on MPUK's public server while team players are playing will probably get you noticed."
O dear score alone will get you noticed for the team, that throws any sorta team work outta the question..
Lets see... The nme bombs the carrier (or destroyer), several of your teams m8's have just respawned, the carrier is sinking, you are in a landing craft nearby.. do you...
a) Go pick up the ppl who are drowning..
b) Sod them, try and capture a respawn point on the island.
You notice an enemy force advancing on a defended position, do you?
a) Warn everybody as best you can, and help your team defend the position.
b) Keep quite to give yourself a maximum chance of getting kills.
c) Hope the nme takes the position, so you can be the "hero" and take it back.
Nearly every team game, score alone is never a good indicator on how good a TEAM player is. The only real way of finding good team players is to play the game, and see how others play it. It does involve effort, it does involve playing the game outside "team" games, and even not playing on the same side as your "team" buddies.
Originally posted by Gifted
at the end of the day 90% of people last night had 512k+ connections! in which case they had no problems at all!
but then you might as welll just say Cable and ADSL only!
Too True :p: same in every game, dont matter how good you are, if your ping is consider a liability your ignored.
bvark
9th September 2002, 08:33
nme bombs carrier and destroyer:
I do b), and they suicide and respawn on the island - mid-water pick ups are EXTREMELY time consuming (since swimmers are so slow and you don't want to hit them), and if we have no spawns on the island I need to get one ASAP cos we're bleeding tickets.
Defensively I'll do a), but most of the time if the enemy is coming in force you find yourself on your own, so you try and survive to keep the point contested until they get there. Since I'm first on the scene it's likely I'll get most of the kills anyway...
If I don't think I need to call for backup (i.e. I can take them on my own), I _will_ stay quiet; the rest of my team is doubtless doing something else important.
To be honest, watching players with high scores yesterday it seems they can teamwork as well.
They're good at the game, they understand the value of teamwork.
There were no high scoring players who refused to follow orders or did stupid things, but there were a lot of low scoring people who did.
afty
9th September 2002, 08:37
Indeed, but I think bvark was saying it would get you noticed, not get you in ;)
On a related note, in larger games, it is very much possible to contribute to the team in a defensive position and not score very highly.
With 12 or so people per team, a good player can sit in a building at a quiet objective, and take out the solitary enemies that drop along to pick it up - they don't come too often, but holding that objective can be pretty important some time.
*Tsunami*
9th September 2002, 08:47
Assuming you have got a position on the island, why were they respawning on the carrier?? Who knows..
Its takes a long while to die from drowning, they could kill themselfs I suppose and wait to respawn on the other ship..
The artillery scout will personally not get a high kill count, but it will be because of him that a serious amount of punishment will be inflicted on the enemy
Taken from this website http://thegamingchronicle.com/2002.09.06.htm
So the scout wouldn't be considered a good team player?, because his score is low???.. The artilleryman would get an excellent score, he would be considered a good player. One wouldnt work without the other?
I agree score is a factor, but, it should never be the DECIDING factor.
As for 56k's I think you oughter forget it, its a fact of life, your connection is crap, and only exceptional ppl will be picked. Take your score, divide it by your ping, multiply it by 50. The higher the result the better the player :p: (im not bitter or nething :mad: )
TelexStar
9th September 2002, 09:01
well i look forward to getting this damn demo to work and having a go.
I'm sorry but defenders DO get less kills than front line attackers. If the defenders are getting high kills then it means the front line attackers aren't doing their job tbh.
Its up to you how you pick your teams but you cannot make the score of a player the deciding factor in how good they are.
Question - are you able to spectate other players in 1st person view? If you are then it is often a very good way to see how good a player is by seeing how they handle themselves, how aware they are of potential sniper points and favoured enemy positions.
Gonna try again tonight to get this thing workin' :D
bvark
9th September 2002, 09:36
Telex: We could chasecam people, which was good to see how they play.
Yes, defenders do get lower scores than attackers, but actually most people alternate between defense and attack (at least on wake island because the conflicts can move around so fast) - there really aren't attackers and defenders in the way that TFC has (which is one of the things that attracts me to the game; the whirl of high-speed reversals of fortune).
Eskimo
9th September 2002, 10:01
Was i the only 56ker to make the team :D
i must admit sometimes i got miffed at shooting at people and not hitting them because of blatant ping /not in my favour.
but then i play differntly to everyone else. I find that most people on broadband just run about and shoot. I have developed a way of getting around my ping disability. ie "sneaky little ****e mode" basically i lie low, and try to get behind the enemy and get them unawares. this works almost 80% of the time cos on games like CS and BF1942, first shot basically kills.
I had to laff last night when 3 bitches were attacking a point i was at and i was the only Allies there. I held the point for atleast 2 minutes untill backup arived and i got 2 of the 3 and my backup got the last :D
i wub this game
TheGuyver
9th September 2002, 10:30
replying :)
So wizzo, any chance that u can get in This game and distribute to the MPUK clan for a slight discount? :)
TheGuyver
9th September 2002, 10:39
Originally posted by bvark
Yes, defenders do get lower scores than attackers, but actually most people alternate between defense and attack (at least on wake island because the conflicts can move around so fast) - there really aren't attackers and defenders in the way that TFC has (which is one of the things that attracts me to the game; the whirl of high-speed reversals of fortune).
Absolutly. same here m8. i remember playing last night, looking at the map covered in yank flags with 50 pts to go and thinking sod it ill go for a spin in a plane....
the next time i looked at the map (this happened vv quickly) all our spawn points were taken or gray. that last 50pts took around 10 mins to dwindle down. very wp jap team. constantly having to drive to other parts of the map, attacking a base, then defending it.
i dont know about anyone else, but this map is REALLY starting to tire. ive found myself purposly stay away from the computer and this game over the last 2 days to stop me from stagnating too much.
Eskimo
9th September 2002, 10:43
the map is just getting interesting :D
i thrive of learning the maps inside out. you can play with your enemies then. doubling back around building etc...... amzing the amout of people tat dont check behind them... :)
TheGuyver
9th September 2002, 11:00
Originally posted by bvark
Also re: vehicle kills - our current thinking is that sinking the battleship and carrier is not all that useful unless we are bored having kicked them off the island.
Most aerial players are of almost zero strategic importance in my experience.
I saw several people still flying planes around when their team had no spawn points left, and that doesn't rate high on my teamwork list.
Not picking, just commenting :)
I think killing off the carrier/bship is or can be very important. it reduces the overall mobility of the jap campain. as ive post up above about when i got in a plane to mince about (something i wouldnt do in a clan match btw :P) it was ONLY becuase they had the carrier one side of the island and the destroyer the other were they able to infiltrate the island so quickly.... at which point i ditched (just after sinking the BShip) and took a point again (at the great relief of the team :P)
also the 3 jap pilots who constantly bombarded us, mav, Gifted and Jaber (i think) really held us up. now it wasnt followed on with an effective ground force as such and hence why it was only 1/2 as effective as it could have been. but when we had that one single cap point it really didnt help our progression onto other cap points.
But yes generally i agree pilots who just get into a plane and fly around all game really should be shot.
esp. those who bomb thier own tanks (*Cough* MAV *Cough*)
I guess there is a time and place for planes and bombing.
Gifted
9th September 2002, 11:26
also the 3 jap pilots who constantly bombarded us, mav, Gifted and Jaber (i think) really held us up
MU HA HA HA!!
well to a certain extent!!
what i did notice was a few allies that got onto the japs boat and spawn killed, i dont class that as a tactic! just lame!
now if i did that i would have had a massive score and got picked but i didnt! it allot harder to build up a big score bombing in a plane and occasionally dropping in to capture a point! especially when you face connection problems
Neo_ad
9th September 2002, 11:41
tbh omfg i missed out !!!
Eskimo
9th September 2002, 11:43
i agree with some points there.
pilots are anoying as hell. they are usefull in the fact that they are disruptive. they hinder the enemy. but i think a pilot should use the planes to bail out and capture postions behind the enemy.
...not just fly for 15 minutes...
afty
9th September 2002, 12:04
The spawn-camping on the carrier *must* be done in games.
If we call it "lame" and dont do it, then when we come to play a clan game, we will get raped by it as Japs, and as Americans won't take advantage of it.
To me, it's just boarding the enemy ships, something that happens at war, add to that the fact it's not easy to do (you have to parachute in) and the japs can spawn in 2s/3s/4s and I think it's something we should definitely do.
Gifted
9th September 2002, 12:32
yea but do see what im getting at!
you get chosen because of score but it easy to get a high score by just standing by the tower with the bazooka and killing spawners/planes before they realise whats happening
- Maverick -
9th September 2002, 13:10
As u may lot of noticed I fly around pretty much all the time.
In the overall game planes wont win u a match, but they do have there uses. When flying around in an aircraft lots of people suddenly run to the AA to try and take me out, which consumes time and troops on there team cuase there paying more attention to the air and not the ground. Also if they dont use the AA, a plane can just fly around and take out armoured convoys.
Lots of time when there have been a large advancing force, a plane just just zip in drop a bomb or 2 and take out most of the threat leaving the ground troops to advance.
Well thats my theory on aircraft anyway
Eskimo
9th September 2002, 13:44
Originally posted by - Maverick -
In the overall game planes wont win u a match, but they do have there uses. When flying around in an aircraft lots of people suddenly run to the AA to try and take me out, which consumes time and troops on there team cuase there paying more attention to the air and not the ground. Also if they dont use the AA, a plane can just fly around and take out armoured convoys.
Lots of time when there have been a large advancing force, a plane just just zip in drop a bomb or 2 and take out most of the threat leaving the ground troops to advance.
Well thats my theory on aircraft anyway
Also paradropping out of planes is very usefull way of getting points.
Special if you go high then drop on them unexpectedly.
Also if your flying a plane and one of the those bastard!!"$"%£&! tanks then KAMAKAZI IT! it takes the armour out and only at the cost of one plane. Noramlly there are 2 people in a tank so youget +1 point anyway.
win win situation :)
you can bail out at the last minute too... ive done this with 50% success a few times. I could be perfected though. Im not really a plane person.
afty
9th September 2002, 13:47
Mav is right, a pilot who can bomb a moving vehicle 50% of the time or thereabouts (or more) is a very useful thing to be able to call in.
Proper use of voice comms is essential, but all those times when a tank storms a village with 2/3 infantry in it but no anti-tank is very annoying - if you can scatter out the village for 15 secs, call for a plane, have the tank removed and retake the village before it reaches an ENEMY SPAWN status, then you have a big advantage in battle.
You can't get tanks or anti-tank troops from one end of the island to the other in one minute, never mind 15 seconds...
TheGuyver
9th September 2002, 15:59
use grenades then :)
nah i think the perticular problem is pilots who are cack and spend thier time going under the brigde and doing pretty turns and trying to make the gunner air sick are the ones which have no use at all. i for one tend to get in a plane maybe bomb something if its on route and then ditch and cap.
i just feel sometimes that "fly boys" are not as effective as they could be.
Moz-Uglifruit
9th September 2002, 16:27
voice comms is a must, but there's no way of getting like 16 people on voice and beiong organised imo.
The way I saw it was (depending on the team sizes for most games) if we had 16 players per side, the whole team should be split into squads or say 4. Each with it's own specific objectives and voice comms. Inter squad comms can be done with the ingame comms.
The prob with the game atm is u have 16 guys, random classes, all over the place. This leads to waves of attack, and waves of defence where people all go north to cap and lose the south etc.
I see a squad as a group of 4. Each group of 4 would have a specfic goal, ie fast attack, counter attack, holding etc. With classes in the 4 to match there objectives - ie attacks of 1 medic 3 assault, holding with 1 medic, 1 engineer, 1 assault, 1 antitank - etc or whatever proves to be the most effective.
The squads would be in voice comms with themselves, and 1 guy in the squad would have to lead and keep em together - inc getting them together after spawning etc.
What I've seen of 1942 so far is a load of good single players, who occasionally come together on a single objective - but always with bad class balence.
Get 4 guys together with class balence and comms, then give em a specific objective, and capping a base with 2 tanks and 5 men who aren't a unit would be v easy imho :D
- Maverick -
9th September 2002, 16:32
im effective with bombs as most of u know, this is y im was trying to get someother people good at is aswell, cuase in the full game u have B17 which has 3 people in. These things can be really helpful cuase u can carpet bomb a base and take out in complety and allow ure own ground troops to move in a cap the point. Also I have heard rumours of one of the levels is a Fleet war, where its just boats subs and aircraft. Proberly best in the games with have about 2 people that are good at flying and bombing.
I dont agree with eskimos idea of kamikazing the aircraft cuase I do more damage with bombing cuase I can hit most moving and static objects. And if I do run out of ammo I just fly over a cap point that anit ours and eject.
Moz-Uglifruit
9th September 2002, 16:36
oh and for pilots.
I think u need 1 specific pilot and 1 only. Cos u have a guy who can take out a tank anywhere on the map within seconds of it being spotted, while others get together to take the cap.
The way I fly is like Eski, I get a plane, check over an enemy base, bomb if it needs it, ditch and cap.
btw, make sure ur plane blows on ditch otherwise u don't get a new one. I've taken to being inventive with ditching now, u have a flying bomb, ie if u think ur gonna have probs holding the cap waiting for others, use it. Ditch it into the jeeps and take em out, or a house where u think a guy is camping, better than just losing it.. ooh, and with parachutes, opening em up early is stupid. U can open em with like an inch to spare from the ground and still land quite happily, don't come drifting down for 10 secs and letting everyone know ur plan :P
Fergus
9th September 2002, 18:05
Well, for my tuppence worth I offer you the following:
Pilots: Good pilot are invaluable, not one but at least 2 or even 3. I'm not saying that you need all 3 in the air at one time, but a pilot that can take out any target stationary or moving is invariably more valuable than one that flies around waiting for somewhere to be capped and then "paradrop" or parachute as I like to day into a base. You have to bear in mind that in a proper game that most bases, when occupied, will have people defending them, taking out a parachuting pilot with AA or ground fire is not hard. A plane flying over then its engines cutting and it gliding away is a touch obvious. Works on a pub, can't see it being very effective in a match environment. 2 aircraft in the air are far more effective in an attacking role than that of a sneak attack. The only situation I can see it being remotely affective is in the 2 seater bombers.
All in all Mav hit the nail on the head.
Ship Camping: Whilst you may consider it lame it will probably be one of the most effective tactics there is. Drive the boat off the map you die, but hey no ship. One of the instances where you may have a pilot and tailgunner, drop off the gunner and the pilot carries on his merry way.
Voice Comms: Probably moreso than any other game they are a must. Teamspeak is by far the most effective that is available at the moment in my opinion, clarity of sound and functionality is far superior to both RW BC and "the others". Without it a team will be, basically, ineffective. Binded commands can be helpful, but shouting in someones ear and the ability to convey far more detailed information wins hands down.
Scores: Always a contentious issue, but the scoring system in itself does offer you a view as to how a person has played. The fact that points are scored for kills and caps and can be distinguished between, can show how effective a player has been. Granted that some players may not have been involved in the capping of or attacking a certain point but the fact that no line can be drawn between defenders and attckers due to the nature of the game, a good player should be able to assist in capping and defending and score accordingly.
And finally...
Ping: Not a lot that can be done about it, you either have a high speed connection or you dont. It's the age old problem. Lpb's will always have an advantage when it comes to running voice comms and playing at the same time, plus the obvious ingame advantages. Unfortunatley it is inevitable that people with lower pings will be looked on more favourably than others. Sad but true.
Now I'm off for a game 'cos me head hurts.
Ferg.
KBB
9th September 2002, 18:18
i agree with fergus's points there.
An excellent poliot is invaluable, yesterday when i was playing, i was very impressed with some of the bombing, i was nearly hit in the buggy when i was moving at nearly full speed.
Unsure weather more than 2 is necessary, when we can only capture points on the ground, its important to have a strong ground force.
Ship camping: thumbs up
Voice coms: a must, would make the team a whole lot more organised, as the ingame typing is clearly ****. a must to make the clan work together
Ping: yes, lpbs are going to have an advantage as always, but thats life. some hpbs yesterday (threre were very few tbh) didnt do to badly, altho they do have the disadvandage in 1v1 combat
didnt get in yesterday, but ill keep trying till i hopefully do. :D
WildThing
9th September 2002, 18:39
Are we signed up for anyway and what comms will we be using?
Also i have a discussion for us all:
Assualt vs medic
Im a dedicated assualt and most top scorers are assault but my m8 is determined that medic is better.
Opinions?
bvark
9th September 2002, 18:50
re: Paradropping
I'm not sure every site will have defenders, or at least only one defender. Even in games with good people on both sides the rear area bases are usually very badly defended.
If you halo in (cut engines and jump a long way away and then fly without parachute into base) you are almost impossible to hit.
This is especially useful in the airfield - the torpedo bomber is ****e, but makes a good parachuting vehicle.
When you ship camp, you cannot drive the ship anyway, you can either blow it up (engineer only, with TNT) or kill people spawning on it.
Moz, waves all over the place are the nature of the game - it's a big map to cover with 16 people. 'Assault by default' seems reasonable TBH given the nature of most of the level, and the commander needs to order specific people to respawn as something else.
Wild: Medic vs Assault - the medic is certainly useful for capping buildings (and holding them as he can heal himself), but I haven't had a lot of luck with the gun past 7-10m.
Fergus
9th September 2002, 18:57
Btw, if you jump out the plane from a great height i.e above the clouds and cant see the ground, after your bloke screams for a bit he farts/sh*ts his pants (assuming you aint hit the ground yet).
Qaulity touch.
WildThing
9th September 2002, 19:29
The medics gun does seem to be a lot more accurate at close range tho and is a walking pharmacist. MMMM morphine. Assualt does have range tho and just appeals to me far more than medic does...strange but true.
BatWick
9th September 2002, 20:33
none of you have mentioned artilliary yet, having played a day i can imagine on latger maps, having TWO scouts and one artilliaryman who are very good would be a definate advantage, if only for shelling the aircraft carriers deck, destroying planes aif they try to take off, and gradually sinking the ship.
WildThing
9th September 2002, 21:33
Def guns are not that useful as carriers get moved away from shore and they take an age to reload. The destroyer also annihilates them.
Artillery from the destroyer normally does more harm than good and kills your team lots. It much more easy for infantry to do what the destroyer wastes time doing. There is no point shelling plane respawn areas since it is a waste of time and effort which could be spent attacking on the ground and generally helping a whole lot more.
BatWick
9th September 2002, 22:35
in this level guns are not important, however i do think the gme is very finely balanced wth every role needed (apart from maybe medics), i believe the artilliary will have been put there for a purpose, and will be userful in many of the other levels
JeRkY
10th September 2002, 00:59
w000t just had a nice little game tonight....can i arrange to join a practice sesion sometime?
Groodles
10th September 2002, 07:27
Nice tactic, and I've not tried it myself yet, but apparently Scouts can drop cameras or something which artillery can use remotely to spot where their shells are landing (use [ALT] + Fire)
Taken from the tactics FAQ on the offical website.
Therefore camping on the destroyer IS a very good tactic, so long as you are supported by scouts.
Wizzo
10th September 2002, 07:34
I'm looking into obtaining lots of copies of this game for bargain price resale. Will keep you posted
Eskimo
10th September 2002, 07:34
lo guys.
even though i am on 56k, i managed to come 2nd and 3rd on my team in the two praccy games and made the team.
Its not really all that bad playing on 56k most of the time, sometimes its like playing chess though! :mad:
i think im going to upgrade to ISDN very very soon, cos (its all i can get in the sticks) and shooting a clip into someone then them turning around and shooting one shot in my head is really starting to piss me off :)
ill deff need a better connection for those naval battles 10 was talking about,... i get terrible lag on the carrier.
Boffykins
10th September 2002, 09:33
Originally posted by Wizzo
I'm looking into obtaining lots of copies of this game for bargain price resale. Will keep you posted
/me strokes Wizzo
Gifted
10th September 2002, 09:39
i went on last night with a full server and without teamspeak had ping of 35-45
went on to come first on the server with score of
22 - 7 - 2 and one of the deaths was maverick bombing me!!
definatly ping reliant! as i was in the top 5 in all 5 games i played!
boff you talked to the majors yet! LOL
p.s well done wizzo!! i want it on the day of release though!
Eskimo
10th September 2002, 12:57
Originally posted by Gifted
definatly ping reliant!
/me stokes 56k gun metal grey pace modem...
*Tsunami*
10th September 2002, 14:50
Originally posted by Groodles
Nice tactic, and I've not tried it myself yet, but apparently Scouts can drop cameras or something which artillery can use remotely to spot where their shells are landing (use [ALT] + Fire)
Taken from the tactics FAQ on the offical website.
Therefore camping on the destroyer IS a very good tactic, so long as you are supported by scouts.
Playing last night on Jap side (when the game wasnt autoswitching me :mad: ), as scout, "Mr Rabbit" I believe was in the destoryer as artillery man, causing major damage and nightmare for the america's. One shot, took out 2 aircraft as they were taking off, must of killed several nme.
Scout + Artillery when used correctly are a deadly force. Playing scout class does mean staying outta the way, lying low, and spotting targets for the destroyer. Its early days yet, but when people get skilled at the artillery it will be a major part of the game.
One change I hope they make for the main game, is a random respawn at the start of the map for the carrier and destoryer. They should start near each other, just different parts of the sea, to prevent two things.
1. Artillerymen automatically taking out area's of importance, becuase they remember excatly the right angles to take out airfield + tanks (whatever).
2. The American's automatically knowing where the japs start.
Mr Footlong
11th September 2002, 11:07
Right, now that the forum verification mailer is working again and I can actually use the forum, I would like to apply for this Clan thing :). I wanted to apply on Saturday, but have only just got the registration through, so that's life.:)
Bar the flying stuff:o :o , I am a dab hand at this war thing:D ..
Cheers,
Nick :)
Mr Footlong
11th September 2002, 14:12
DOH! I have just looked at the BF1942 site and it appears that I cannot be accepted as I have yet to attend a LAN meet. Is that the case, or I am being dim? :(
Cheers,
Nick.
Eskimo
11th September 2002, 14:47
for gods sake attend one then they rock!... and you know it.
BatWick
11th September 2002, 15:12
i just wanna play with these people and get decent, and maybe eventually work my way into a clan, playingon public servers i can hold my own, i went on at their practise time and just got slaughtered. Still looking to try and find my role in the game at the moment though :-( havent found anything that really suits me yet.
Attending LANs though the universse is against me, i was going to go to i11, but then i had one AS exam, 2 weeks after the rest, the on the friday, so that idea went, i12 was then missed due to last minute cash problems with who i was going with, leaving me with no way to get. i14 is a must........BUT it looks highly likely i will be in Denmark then.
I was going to go to fraggers Rock, but it was cancelled, waiting for the next LAN arena, was going to go to RotherLAN, but didnt find out about it till abouit 3 days before, etc.
afty
11th September 2002, 15:54
Mr Footlong : I dont know if that rule will be strictly enforced or not.
Best check with Mr Boffbowsh
Boffykins
12th September 2002, 05:44
I'm sorry Footlong, but I think we will have to enforce that rule. This was originally set up as a local clan, for local people. You are not wanted here. ;)
Seriously, go to i14, go to StratLAN, go somewhere, you can get in. It was set up as an MPUK only clan, and I class MPUK people as anyone who has ever attended an MPUK LAN. Sorry
Gifted
12th September 2002, 06:06
in the long run we doing you good! because you will now go to a LAN!
and suddenly you will say!
'JESUS that rocked!!!, im never gonna miss another one again!'
lol
Mr Footlong
12th September 2002, 08:03
That won't be anytime soon then. Sorry, but my pc is far, far too heavy and delicate to be lugging around in my car.
Cheers anyway,
Nick.
- Maverick -
12th September 2002, 08:30
Originally posted by Mr Footlong
That won't be anytime soon then. Sorry, but my pc is far, far too heavy and delicate to be lugging around in my car.
Cheers anyway,
Nick.
LOL. So how come 600 other people lug there pcs around.
Mr Footlong
12th September 2002, 08:35
Most of thier's don't way over 70 kg's
Add to that the 22" Iiyama and an Impreza with rock, rock solid suspension and me driving it :eek:
Anyway, not after an argument.
Cheers anyway,
Nick :)
Groodles
12th September 2002, 09:10
Originally posted by Mr Footlong
Most of thier's don't way over 70 kg's
What's the cpu cooler and fan blades made from?
Cast Iron or Lead?
Mr Footlong
12th September 2002, 09:13
Sorry, but before I answer this, I do seem to be taking this thread off the topic......
You really want to know?
Cheers,
Nick :)
afty
12th September 2002, 09:18
Well I'm curious for one.
The monitor is no problem : rent one from MPUK. Or just bring yours, many people bring LARGE monitors.
The car? Well, you want to protect your hard drives, nothing else is really that delicate in a PC (unless you're driving like a maniac, but that's your choice) so remove HDs, package them in something soft and anti static, wrap in towel and place in washbag / overnight bag.
I want to know why your tower weighs over 70kg! I have a feeling it's amusing.
Mr Footlong
12th September 2002, 09:40
Ok, here goes.........
Prometeia phase change cooling (26-27kg's without the case I believe)
Inwin Q500 Full Tower mounted on top
Epox 4g4a+ Mobo
Intel 2.2 Northwood (not running at that :p)
2x 512MB Samsung PC2700 DDR
2x IBM Deskstar 120GXP 60Gb drives striped
2x Maxtor 740DX 20Gb drives striped
Pioneer DVD-106s DVD Drive
Lite-On LTR-48125W CDRW Drive
Leadtek WinFast A250 Ultra TD GF4 Ti4600
SB Audigy
Shatola generic TV Card
Enermax 465 PSU
2x Papst 8412 NGML 80mm fan at the front
2x Papst 8412 NGML 80mm fan at the rear
1x Enermax 120mm UC-12FAB-B fan in the top
3x Papst 4114 NXHR 120MM 24V metal cased fans in the side in silent mode (12V)
That just about covers it I think.
On the digital scales she weighs in at about 72kg's :)
Cheers,
Nick :)
Groodles
12th September 2002, 09:42
Maybe he has one of those towers wih a UPS built into the base.
Apart from that, I can't think of any reason why even a steel case tower would weigh quite that much.
70Kgs is quite a bit of weight, almost 11 Stone in old money!
Mr Footlong
12th September 2002, 09:45
Here is a link to when I firt built it using the chassis that came with it:
http://www.scoobynet.co.uk/bbs/thread.asp?ThreadID=124918&ForumName=Computer
Cheers,
Nick :)
Mr Footlong
12th September 2002, 10:08
'Pin Drops'
Eskimo
12th September 2002, 10:15
why!
why do peolpe make thier cases bigger, im moving to smaller.
Shuttle case = tiny, light, p4 1.8, AGP slot, 2GB of ram
thats f**king fast enough!
and i plan to get a 18" TFT that easily portable.
get a cheap pc together just for going to lans. dont need to be fancy,
Athlon 1 Ghz, 17" monitor. 256ram etc GF2, not expensive.
GONZO
12th September 2002, 10:17
I wanna play io wanna play i wanna play
afty
12th September 2002, 10:19
Hmmm, next time my girlfriend is riding the bone bronco, I'll be thankful that she weighs less than your tower does...
Can I point out that your tower is rather inefficient, and that overclocking a single processor machine with an extremely heavy and expensive cooling system would be bested by a more simple rig running dual processors at standard clock speeds, may I suggest the Athlon MP as an alternative. However, you do have *excellent* taste in fans, well done sir.
afty
12th September 2002, 10:20
P.S. I bet you like UT excessive, don't you?
Njoroge
12th September 2002, 10:26
How it used to look (http://dtk.woaf.net/njpc_closed.jpg)
How it looks open... (http://dtk.woaf.net/njpc_open.jpg)
and now with extra mod (http://home.balcab.ch/njoroge/case.jpg)
+17" TFT (pre-shuttle) (http://home.balcab.ch/njoroge/i10.pc.jpg)
I take it to MPUK LANs on a flight from CH all in hand-luggage.
P4 1.8, Gef-4400, 512Mb RAM, Audigy, 110Gb HDD and it fits in a rucksack. gsfs
Nj
--Edit
Oh and I'll be pwning your asses in BF1942 tonight
Mr Footlong
12th September 2002, 10:35
Innefficient??
Please explain.
For gaming, virtually no game that I know of can even vaguely efficiently use SMP properly. Quake 3 can, but that doesn't really benefit significantly at all.
Eskimo, it is called freedom of choice you muppet ;)
I am easily as well versed in rig's as you guys, so I look forward to the banter regarding this.:)
The rig is nice and quiet, nice and cool and very, very quick. I am happy with this and that it all that matters really:)
No I am not pro Intel at all. All of my previous rigs have been AMD and I still run a Tyan Tiger MP for my main server at home.
The shuttle setups etc look nice, but too many compromises for me. Personal choice, as simple as that.
Cheers,
Nick :)
Eskimo
12th September 2002, 10:48
ppersonal choice bah! :D
come or ill kill you! :p:
afty
12th September 2002, 11:37
Personal choice, fair enough.
I'm thinking purely from a cost/benefit point of view that having that much hardware around for gaming is inefficient.
But then, it's personal choice, and it's your money ;)
Nice car BTW...
Mr Footlong
12th September 2002, 11:43
Right :)
That makes sense mate. I thought that you were looking at it from a performance perspective.
The amount of money does shock me and it is a bit of 'tour de force' force rig, but I like to experiment (with pc's you perves) and sometimes it is just the way that things go.
Still, I would never spend that sort of money again on it. Gaming is just one of the many things that I throw at it though.
Cheers,
Nick :)
P.S. Please, please don't talk me into one of those shuttle etc rigs, as I have a car habit to support already!:rolleyes:
Eskimo
12th September 2002, 12:35
[hypnotic voice]buy ashuttle and a ticket to i14[/hypnotic voice]
SquireMuldoon
12th September 2002, 15:30
I still think your excuse for not coming to a LAN is a little poor. :p:
I know Warr has the same sort of cooling arrangement as you, and he still lugs it with him to LANs! Just tink of it as excersise... working out your muscles :p:
BatWick
12th September 2002, 15:34
bah portability? get a laptop, personally i dont get the crach with shttles, you either have a fixed PC although it can be moved, or you have a laptop, i really dont see the point in a compromise between the two, the shuttles arent cheap...
proud owner of:
(laptop)
14" TFT
1.3 GHz Celery
256Mb RAM
20GB HD
Network
Modem
2xPCMCIA
(PC)
19" Samtron
Athlon XP1700+
1GB RAM
60GB HD
Netwirk
Modem
Abit AU10 SOund
Leadtek Ti4200 128mb GFX
all inside a Lian Li PC-7
afty
12th September 2002, 15:57
Actually, the Shuttles are very cheap compared to laptops at equivalent specs, and are upgradeable.
I still haven't built one yet, but if my job was more secure, I'd be seriously thinking about it.
Gifted
12th September 2002, 16:00
i built about 4 now! and yea they cool!
and the ss25 well cheap!!!
makes a good budget system!!
but only the SS51G any good for gaming with its 4x AGP
BatWick
12th September 2002, 16:12
true shuttles are cheaper than laptops of the same specs by quite a way, yet they are still more expensive than a normal PC of the same specs.
Yes a laptop may cost more. But is actually portable, not just slightly more portable. eg. even though you can fit the shuttle in a rucksacjk, doesnt meant you can just get it out and play it, you also need monitor (large) or a TFT (expensive), and power sockets etc.
If i was rich, then all my systems would be shuttles or laptops, but as it is i am not, so normal system and laptop it is.
Gifted
12th September 2002, 16:22
well i getting a ss51G just for lans!"!!
got a big cheiftec one at the moment but that can be my home pc!
Mr Footlong
12th September 2002, 16:23
Trust me, the car journey would kill it, with or without the hd's in there:p
The suspension is rock hard and have you heard the innards of a prometeia jingle about? Not exactly reassuring I can tell you.
The koolance on the other hand is a lot lighter and robust. I may beef that spec up and come along :)
Cheers,
Nick :)
andyf
12th September 2002, 16:49
Nah, not at all
I took my PC and monitor to an I-series event in my 200sx (andyf on the www.sxoc.com site), with stiffened/lowered suspension - not a problem... for the pc anyway. The car making it over the speed bumps was a different matter...
I put a duvet in the back, dropped the rear seats, put the PC and monitor on the duvet, surrounded with pillows and stuffed another duvet in there also, for extra sleeping comfort. Didn't have a single problem with anything in the PC not working or sounding ill
- Maverick -
12th September 2002, 18:44
wow this always happens. Gone complety off topic
andyf
12th September 2002, 20:55
Well.. ya know.. I noticed there was a whole page of off-topic ness...
so anyway, about the Squad Selection... hope this is still on-ish topic.
How often are practice sessions going to be, and what's the general format ? A couple of side-vs-side matches followed (or preceeded) by specific practicing of tactics / vehicles ?
Eskimo
13th September 2002, 07:14
computers are harder to break than people think i find :D
You can take it 100 miles to a lan party and itll be fine bagging around in the back of a trasit...
but touch a sinle chip with your fingure and you could f**k the lot.
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