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View Full Version : MP Demo 1.1 out now


Jazza
5th September 2002, 06:40
http://www.bf1942files.com/file.info?ID=5191

New Dedicated Server available as well


From Readme

--
SERVER FIXES
-Improved server stability.
-Fixed bug that caused server to say it was full when it wasn't.
-Servers started from in-game now use settings from dedicated server
tool if those settings are not in the in-game Create Game front-end.
-LAN servers no longer report to Gamespy master server.
-Limiting the bandwidth now works from the dedicated server

CLIENT FIXES
-All Seeing Eye server browser support added.
-Fixed refresh rate locked to 60 hz in Win2k and XP machines. We're working on getting
this fix for Win98 and ME machines, but we're waiting for dev support from Microsoft
before we can proceed. To enable this on Win2k and XP machines do the following:
-Open the videodefault.con file found in SettingsVideoDefault.con
-Edit the line: renderer.allowAllRefreshRates # (where # can be replaced
by 0 or 1)
-Changing this value to one will allow you to select the refresh rates from the
Options>Video section of the in-game frontend. NOTE: the game will default to 640x480.
-Fixed bug that caused ammo-boxes and health-cabinets to not work occasionally.
-Considerably faster internent in-game browser.
-Added icon in the in-game browser for dedicated servers.
-Added icon in the in-game browser for password protected servers.
-Added icon in the in-game browser showing server CPU status, if it's doing well or if
it's bogged down by too many players for it's capacity (this is dependant upon the CPU
not the bandwidth).
-Added server CPU info in the in-game browser under the server info>rules tab.
-Chat text in-game has it's own color so it's easier to see.
-Server version number will show correctly in server info> rules tab
-Fixed some instances of the internet browser crashing when pressing yes to update to
newer version on a 98 machine.
-Fixed player ability to sink Jeeps and Kubelwagens into the ground.
-Fixed free spectator camera does not turn off, even when unchecked in the server.

Gifted
5th September 2002, 06:57
EXCELLENT!!

was very unstable last night so hopefully it gonna sort it!

had ping of 50-70 then it would go to 1000 and server crashes!!
very annoying.. anybody used this yet???


does it make a dif to the aimbox's?? coz somink very wrong with them.

WildThing
5th September 2002, 07:15
I was told the BF engine or whatever uses predictive methods. I mean that when you shoot the server recalls where you shot and then calculates if there was anyone in that space where you shot. Thats why its easy to shoot people standing still but very hard to shoot peiople running around you.That is why whatever your ping is your shots will alwys go where you shot at.

Big Giant Head
5th September 2002, 08:07
I have to say I've seen no major issues with the hitbox's, the predictive stuff works as well as can be expected but like half-lifes it will fall apart when your ping passes a certain point as there's too much discrepancy between what you see and what the server thinks you see